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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TypedElementQueryCapabilities.h>
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| virtual | ~IContextCapability ()=default |
Class fragments used to composite a context. A query context is created by combining various context capabilities together. Users can request a query context being created with one or more of these capabilities and based on the requested capabilities they get connected with an implementation. Each capability represents a subset of functionality of TEDS such as access to column data, creating new rows or access to subqueries.
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