UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::EventLoop::FEventLoopTraitsBase Struct Reference

#include <EventLoop.h>

+ Inheritance diagram for UE::EventLoop::FEventLoopTraitsBase:

Static Public Member Functions

static uint32 GetCurrentThreadId ()
 
static FTimespan GetCurrentTime ()
 
static bool IsEventLoopThread (uint32 EventLoopThreadId)
 
static bool IsInitialized (uint32 EventLoopThreadId)
 
static void CheckInitialized (uint32 EventLoopThreadId)
 
static void CheckNotInitialized (uint32 EventLoopThreadId)
 
static void CheckIsEventLoopThread (uint32 EventLoopThreadId)
 
static bool IsShutdownRequested (bool bShutdownRequested)
 

Member Function Documentation

◆ CheckInitialized()

static void UE::EventLoop::FEventLoopTraitsBase::CheckInitialized ( uint32  EventLoopThreadId)
inlinestatic

◆ CheckIsEventLoopThread()

static void UE::EventLoop::FEventLoopTraitsBase::CheckIsEventLoopThread ( uint32  EventLoopThreadId)
inlinestatic

◆ CheckNotInitialized()

static void UE::EventLoop::FEventLoopTraitsBase::CheckNotInitialized ( uint32  EventLoopThreadId)
inlinestatic

◆ GetCurrentThreadId()

static uint32 UE::EventLoop::FEventLoopTraitsBase::GetCurrentThreadId ( )
inlinestatic

◆ GetCurrentTime()

static FTimespan UE::EventLoop::FEventLoopTraitsBase::GetCurrentTime ( )
inlinestatic

◆ IsEventLoopThread()

static bool UE::EventLoop::FEventLoopTraitsBase::IsEventLoopThread ( uint32  EventLoopThreadId)
inlinestatic

◆ IsInitialized()

static bool UE::EventLoop::FEventLoopTraitsBase::IsInitialized ( uint32  EventLoopThreadId)
inlinestatic

◆ IsShutdownRequested()

static bool UE::EventLoop::FEventLoopTraitsBase::IsShutdownRequested ( bool  bShutdownRequested)
inlinestatic

The documentation for this struct was generated from the following file: