#include <EventLoop.h>
◆ CheckInitialized()
| static void UE::EventLoop::FEventLoopTraitsBase::CheckInitialized |
( |
uint32 |
EventLoopThreadId | ) |
|
|
inlinestatic |
◆ CheckIsEventLoopThread()
| static void UE::EventLoop::FEventLoopTraitsBase::CheckIsEventLoopThread |
( |
uint32 |
EventLoopThreadId | ) |
|
|
inlinestatic |
◆ CheckNotInitialized()
| static void UE::EventLoop::FEventLoopTraitsBase::CheckNotInitialized |
( |
uint32 |
EventLoopThreadId | ) |
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|
inlinestatic |
◆ GetCurrentThreadId()
| static uint32 UE::EventLoop::FEventLoopTraitsBase::GetCurrentThreadId |
( |
| ) |
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|
inlinestatic |
◆ GetCurrentTime()
◆ IsEventLoopThread()
| static bool UE::EventLoop::FEventLoopTraitsBase::IsEventLoopThread |
( |
uint32 |
EventLoopThreadId | ) |
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|
inlinestatic |
◆ IsInitialized()
| static bool UE::EventLoop::FEventLoopTraitsBase::IsInitialized |
( |
uint32 |
EventLoopThreadId | ) |
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|
inlinestatic |
◆ IsShutdownRequested()
| static bool UE::EventLoop::FEventLoopTraitsBase::IsShutdownRequested |
( |
bool |
bShutdownRequested | ) |
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|
inlinestatic |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Online/Experimental/EventLoop/Public/EventLoop/EventLoop.h