#include <EventLoopTimer.h>
◆ FTimerData() [1/4]
◆ FTimerData() [2/4]
| UE::EventLoop::FTimerData::FTimerData |
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default |
◆ FTimerData() [3/4]
| UE::EventLoop::FTimerData::FTimerData |
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FTimerData && |
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default |
◆ FTimerData() [4/4]
| UE::EventLoop::FTimerData::FTimerData |
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const FTimerData & |
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delete |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ bRepeat
| uint8 UE::EventLoop::FTimerData::bRepeat |
If true, this timer will repeat indefinitely. Otherwise, it will be destroyed when it expires.
◆ Callback
Holds the callback to call.
◆ Expiration
| FTimespan UE::EventLoop::FTimerData::Expiration |
When the timer is active, the expiration is the absolute time relative to the Timer Manager at which the timer should be fired.
◆ FirstDelay
Time to delay the first execution of the timer. Relevant to looping timers.
◆ Rate
Time between set and fire, or repeat frequency if looping.
◆ Status
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Online/Experimental/EventLoop/Public/EventLoop/EventLoopTimer.h