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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PlatformIoDispatcher.h>
Public Attributes | |
| TConstArrayView< FName > | CompressionMethods |
| uint32 | CompressionBlockSize = 0 |
| EIoFilePropertyFlags | Flags = EIoFilePropertyFlags::None |
File properties are used to determine whether it's possible to use direct-read, i.e. reading directly from the file to destination buffer and use hardware decompression.
| uint32 UE::FIoFileProperties::CompressionBlockSize = 0 |
| TConstArrayView<FName> UE::FIoFileProperties::CompressionMethods |
| EIoFilePropertyFlags UE::FIoFileProperties::Flags = EIoFilePropertyFlags::None |