#include <ColliderMesh.h>
◆ FBuildOptions()
| UE::Geometry::FColliderMesh::FBuildOptions::FBuildOptions |
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◆ bBuildAABBTree
| bool UE::Geometry::FColliderMesh::FBuildOptions::bBuildAABBTree |
If true, AABBTree is automatically built for the mesh on construction
◆ bBuildTriangleMap
| bool UE::Geometry::FColliderMesh::FBuildOptions::bBuildTriangleMap |
◆ bBuildVertexMap
| bool UE::Geometry::FColliderMesh::FBuildOptions::bBuildVertexMap |
The documentation for this struct was generated from the following file: