UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FDelaunay2Connectivity Member List

This is the complete list of members for UE::Geometry::FDelaunay2Connectivity, including all inherited members.

AddTriangle(const FIndex3i &Tri)UE::Geometry::FDelaunay2Connectivityinline
AdjIndexToVertexID(int32 AdjIndex)UE::Geometry::FDelaunay2Connectivityinlineprotectedstatic
Append(const FDelaunay2Connectivity &ToAdd)UE::Geometry::FDelaunay2Connectivityinline
AsUniqueTriangle(const FIndex2i &Edge, int32 Vertex) constUE::Geometry::FDelaunay2Connectivityinline
bHasDuplicatesUE::Geometry::FDelaunay2Connectivityprotected
bTrackDuplicateVerticesUE::Geometry::FDelaunay2Connectivityprotected
bUseAdjCacheUE::Geometry::FDelaunay2Connectivityprotected
DeleteTriangle(const FIndex3i &Tri)UE::Geometry::FDelaunay2Connectivityinline
DisableVertexAdjacency()UE::Geometry::FDelaunay2Connectivityinline
DuplicateVerticesUE::Geometry::FDelaunay2Connectivityprotected
EdgeToVertUE::Geometry::FDelaunay2Connectivityprotected
Empty(int32 ExpectedMaxVertices=0)UE::Geometry::FDelaunay2Connectivityinline
EnableVertexAdjacency(int32 NumVertices)UE::Geometry::FDelaunay2Connectivityinline
EnumerateOrientedEdges(VisitFunctionType VisitFn) constUE::Geometry::FDelaunay2Connectivityinline
EnumerateTriangles(VisitFunctionType VisitFn, bool bSkipGhosts=false) constUE::Geometry::FDelaunay2Connectivityinline
FDelaunay2Connectivity(bool bTrackDuplicateVertices)UE::Geometry::FDelaunay2Connectivityinline
FixDuplicatesOnEdge(FIndex2i &Edge) constUE::Geometry::FDelaunay2Connectivityinline
GetCachedAdjVertex(const TArray< int32 > &Cache, int32 VertexID) constUE::Geometry::FDelaunay2Connectivityinlineprotected
GetEdge(int32 Vertex)UE::Geometry::FDelaunay2Connectivityinline
GetEdgeFromCache(const TArray< int32 > &Cache, int32 Vertex) constUE::Geometry::FDelaunay2Connectivityinline
GetFilledTriangles(TArray< FIndex3i > &TrianglesOut, TArrayView< const FIndex2i > Edges, FDelaunay2::EFillMode FillMode) constUE::Geometry::FDelaunay2Connectivityinline
GetFilledTriangles(TArray< FIndex3i > &TrianglesOut, TArrayView< const FIndex2i > BoundaryEdges, TArrayView< const FIndex2i > HoleEdges) constUE::Geometry::FDelaunay2Connectivityinline
GetFilledTrianglesGeneralizedWinding(TArray< FIndex3i > &TrianglesOut, TArrayView< const TVector2< RealType > > Vertices, TArrayView< const FIndex2i > BoundaryEdges, FDelaunay2::EFillMode FillMode) constUE::Geometry::FDelaunay2Connectivityinline
GetTriangles() constUE::Geometry::FDelaunay2Connectivityinline
GetTrianglesAndAdjacency(TArray< FIndex3i > &Triangles, TArray< FIndex3i > &Adjacency) constUE::Geometry::FDelaunay2Connectivityinline
GetVertex(const FIndex2i &Edge) constUE::Geometry::FDelaunay2Connectivityinline
GetVertexAdjacencyCache() constUE::Geometry::FDelaunay2Connectivityinline
GhostIndexUE::Geometry::FDelaunay2Connectivitystatic
HasCompleteVertexAdjacency(int32 NumVertices) constUE::Geometry::FDelaunay2Connectivityinline
HasDuplicates() constUE::Geometry::FDelaunay2Connectivityinline
HasDuplicateTracking() constUE::Geometry::FDelaunay2Connectivityinline
HasEdge(const FIndex2i &Edge) constUE::Geometry::FDelaunay2Connectivityinline
HasVertexAdjacency() constUE::Geometry::FDelaunay2Connectivityinline
InitWithGhosts(const FIndex3i &Tri)UE::Geometry::FDelaunay2Connectivityinline
InvalidIndexUE::Geometry::FDelaunay2Connectivitystatic
IsGhost(const FIndex2i &Edge, int32 Vertex)UE::Geometry::FDelaunay2Connectivityinlinestatic
IsGhost(const FIndex2i &Edge)UE::Geometry::FDelaunay2Connectivityinlinestatic
MakeVertexAdjacency(int32 NumVertices) constUE::Geometry::FDelaunay2Connectivityinline
MarkDuplicateVertex(int32 Orig, int32 Duplicate)UE::Geometry::FDelaunay2Connectivityinline
NumHalfEdges() constUE::Geometry::FDelaunay2Connectivityinline
NumTriangles() constUE::Geometry::FDelaunay2Connectivityinline
RemapIfDuplicate(int32 Index) constUE::Geometry::FDelaunay2Connectivityinline
SetHasDuplicates()UE::Geometry::FDelaunay2Connectivityinline
UpdateAdjCache(FIndex2i Edge)UE::Geometry::FDelaunay2Connectivityinlineprotected
VertexAdjCacheUE::Geometry::FDelaunay2Connectivityprotected
VertexIDToAdjIndex(int32 VertexID)UE::Geometry::FDelaunay2Connectivityinlineprotectedstatic