| AddTriangle(const FIndex3i &Tri) | UE::Geometry::FDelaunay2Connectivity | inline |
| AdjIndexToVertexID(int32 AdjIndex) | UE::Geometry::FDelaunay2Connectivity | inlineprotectedstatic |
| Append(const FDelaunay2Connectivity &ToAdd) | UE::Geometry::FDelaunay2Connectivity | inline |
| AsUniqueTriangle(const FIndex2i &Edge, int32 Vertex) const | UE::Geometry::FDelaunay2Connectivity | inline |
| bHasDuplicates | UE::Geometry::FDelaunay2Connectivity | protected |
| bTrackDuplicateVertices | UE::Geometry::FDelaunay2Connectivity | protected |
| bUseAdjCache | UE::Geometry::FDelaunay2Connectivity | protected |
| DeleteTriangle(const FIndex3i &Tri) | UE::Geometry::FDelaunay2Connectivity | inline |
| DisableVertexAdjacency() | UE::Geometry::FDelaunay2Connectivity | inline |
| DuplicateVertices | UE::Geometry::FDelaunay2Connectivity | protected |
| EdgeToVert | UE::Geometry::FDelaunay2Connectivity | protected |
| Empty(int32 ExpectedMaxVertices=0) | UE::Geometry::FDelaunay2Connectivity | inline |
| EnableVertexAdjacency(int32 NumVertices) | UE::Geometry::FDelaunay2Connectivity | inline |
| EnumerateOrientedEdges(VisitFunctionType VisitFn) const | UE::Geometry::FDelaunay2Connectivity | inline |
| EnumerateTriangles(VisitFunctionType VisitFn, bool bSkipGhosts=false) const | UE::Geometry::FDelaunay2Connectivity | inline |
| FDelaunay2Connectivity(bool bTrackDuplicateVertices) | UE::Geometry::FDelaunay2Connectivity | inline |
| FixDuplicatesOnEdge(FIndex2i &Edge) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetCachedAdjVertex(const TArray< int32 > &Cache, int32 VertexID) const | UE::Geometry::FDelaunay2Connectivity | inlineprotected |
| GetEdge(int32 Vertex) | UE::Geometry::FDelaunay2Connectivity | inline |
| GetEdgeFromCache(const TArray< int32 > &Cache, int32 Vertex) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetFilledTriangles(TArray< FIndex3i > &TrianglesOut, TArrayView< const FIndex2i > Edges, FDelaunay2::EFillMode FillMode) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetFilledTriangles(TArray< FIndex3i > &TrianglesOut, TArrayView< const FIndex2i > BoundaryEdges, TArrayView< const FIndex2i > HoleEdges) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetFilledTrianglesGeneralizedWinding(TArray< FIndex3i > &TrianglesOut, TArrayView< const TVector2< RealType > > Vertices, TArrayView< const FIndex2i > BoundaryEdges, FDelaunay2::EFillMode FillMode) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetTriangles() const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetTrianglesAndAdjacency(TArray< FIndex3i > &Triangles, TArray< FIndex3i > &Adjacency) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetVertex(const FIndex2i &Edge) const | UE::Geometry::FDelaunay2Connectivity | inline |
| GetVertexAdjacencyCache() const | UE::Geometry::FDelaunay2Connectivity | inline |
| GhostIndex | UE::Geometry::FDelaunay2Connectivity | static |
| HasCompleteVertexAdjacency(int32 NumVertices) const | UE::Geometry::FDelaunay2Connectivity | inline |
| HasDuplicates() const | UE::Geometry::FDelaunay2Connectivity | inline |
| HasDuplicateTracking() const | UE::Geometry::FDelaunay2Connectivity | inline |
| HasEdge(const FIndex2i &Edge) const | UE::Geometry::FDelaunay2Connectivity | inline |
| HasVertexAdjacency() const | UE::Geometry::FDelaunay2Connectivity | inline |
| InitWithGhosts(const FIndex3i &Tri) | UE::Geometry::FDelaunay2Connectivity | inline |
| InvalidIndex | UE::Geometry::FDelaunay2Connectivity | static |
| IsGhost(const FIndex2i &Edge, int32 Vertex) | UE::Geometry::FDelaunay2Connectivity | inlinestatic |
| IsGhost(const FIndex2i &Edge) | UE::Geometry::FDelaunay2Connectivity | inlinestatic |
| MakeVertexAdjacency(int32 NumVertices) const | UE::Geometry::FDelaunay2Connectivity | inline |
| MarkDuplicateVertex(int32 Orig, int32 Duplicate) | UE::Geometry::FDelaunay2Connectivity | inline |
| NumHalfEdges() const | UE::Geometry::FDelaunay2Connectivity | inline |
| NumTriangles() const | UE::Geometry::FDelaunay2Connectivity | inline |
| RemapIfDuplicate(int32 Index) const | UE::Geometry::FDelaunay2Connectivity | inline |
| SetHasDuplicates() | UE::Geometry::FDelaunay2Connectivity | inline |
| UpdateAdjCache(FIndex2i Edge) | UE::Geometry::FDelaunay2Connectivity | inlineprotected |
| VertexAdjCache | UE::Geometry::FDelaunay2Connectivity | protected |
| VertexIDToAdjIndex(int32 VertexID) | UE::Geometry::FDelaunay2Connectivity | inlineprotectedstatic |