#include <DynamicMesh3.h>
◆ EdgeOffset
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::EdgeOffset = 0 |
◆ GroupOffset
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::GroupOffset = 0 |
◆ NormalOverlayOffsets
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::NormalOverlayOffsets[3] { 0,0,0 } |
◆ NumEdge
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::NumEdge = 0 |
◆ NumTriangle
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::NumTriangle = 0 |
◆ NumVertex
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::NumVertex = 0 |
◆ TriangleOffset
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::TriangleOffset = 0 |
◆ VertexOffset
| int32 UE::Geometry::FDynamicMesh3::FAppendInfo::VertexOffset = 0 |
The documentation for this struct was generated from the following file: