UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FDynamicMesh3::FSameAsOptions Struct Reference

#include <DynamicMesh3.h>

Public Attributes

bool bCheckConnectivity = true
 
bool bCheckEdgeIDs = false
 
bool bCheckNormals = false
 
bool bCheckColors = false
 
bool bCheckUVs = false
 
bool bCheckGroups = false
 
bool bCheckAttributes = false
 
bool bIgnoreDataLayout = false
 
float EpsilonFloat { TMathUtil<float>::Epsilon }
 
double EpsilonDouble { static_cast<double>(TMathUtil<float>::Epsilon) }
 

Detailed Description

Options for the IsSameAs check

Member Data Documentation

◆ bCheckAttributes

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckAttributes = false

◆ bCheckColors

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckColors = false

◆ bCheckConnectivity

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckConnectivity = true

◆ bCheckEdgeIDs

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckEdgeIDs = false

◆ bCheckGroups

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckGroups = false

◆ bCheckNormals

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckNormals = false

◆ bCheckUVs

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bCheckUVs = false

◆ bIgnoreDataLayout

bool UE::Geometry::FDynamicMesh3::FSameAsOptions::bIgnoreDataLayout = false

◆ EpsilonDouble

double UE::Geometry::FDynamicMesh3::FSameAsOptions::EpsilonDouble { static_cast<double>(TMathUtil<float>::Epsilon) }

◆ EpsilonFloat

float UE::Geometry::FDynamicMesh3::FSameAsOptions::EpsilonFloat { TMathUtil<float>::Epsilon }

The documentation for this struct was generated from the following file: