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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometrySet3.h>
Public Attributes | |
| int | ID |
| bool | bIsPoint |
| FVector3d | NearestRayPoint |
| FVector3d | NearestGeoPoint |
| double | RayParam |
| int | PolySegmentIdx |
| double | PolySegmentParam |
FNearest is returned by nearest-point queries
| bool UE::Geometry::FGeometrySet3::FNearest::bIsPoint |
true for point, false for polyline curve
| int UE::Geometry::FGeometrySet3::FNearest::ID |
ID of point or curve
| FVector3d UE::Geometry::FGeometrySet3::FNearest::NearestGeoPoint |
Nearest point on geometry (ie the point, or point on curve)
| FVector3d UE::Geometry::FGeometrySet3::FNearest::NearestRayPoint |
Nearest point on ray
| int UE::Geometry::FGeometrySet3::FNearest::PolySegmentIdx |
if bIsPoint=false, index of nearest segment on polyline curve
| double UE::Geometry::FGeometrySet3::FNearest::PolySegmentParam |
if bIsPoint=false, parameter of NearestGeoPoint along segment defined by PolySegmentIdx
| double UE::Geometry::FGeometrySet3::FNearest::RayParam |
parameter of nearest point on ray (equivalent to NearestRayPoint)