UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FVector3i Member List

This is the complete list of members for UE::Geometry::FVector3i, including all inherited members.

DistanceSquared(const FVector3i &V2) constUE::Geometry::FVector3iinline
Dot(const FVector3i &V2) constUE::Geometry::FVector3iinline
FVector3i()UE::Geometry::FVector3iinline
FVector3i(int32 ValX, int32 ValY, int32 ValZ)UE::Geometry::FVector3iinline
FVector3i(const int32 *Data)UE::Geometry::FVector3iinline
FVector3i(const FVector3i &Vec)=defaultUE::Geometry::FVector3i
FVector3i(const FVector3f &Vec)UE::Geometry::FVector3iinlineexplicit
FVector3i(const FVector3d &Vec)UE::Geometry::FVector3iinlineexplicit
FVector3i(const FIntVector &Vec)UE::Geometry::FVector3iinlineexplicit
MaxVector()UE::Geometry::FVector3iinlinestatic
One()UE::Geometry::FVector3iinlinestatic
operator const int32 *() constUE::Geometry::FVector3iinlineexplicit
operator FIntVector() constUE::Geometry::FVector3iinlineexplicit
operator FVector3d() constUE::Geometry::FVector3iinlineexplicit
operator FVector3f() constUE::Geometry::FVector3iinlineexplicit
operator int32 *()UE::Geometry::FVector3iinlineexplicit
operator!=(const FVector3i &Other) constUE::Geometry::FVector3iinline
operator*(const int32 &Scalar) constUE::Geometry::FVector3iinline
operator*(const FVector3i &V2) constUE::Geometry::FVector3iinline
operator*=(const int32 &Scalar)UE::Geometry::FVector3iinline
operator+(const FVector3i &V2) constUE::Geometry::FVector3iinline
operator+(const int32 &Scalar) constUE::Geometry::FVector3iinline
operator+=(const FVector3i &V2)UE::Geometry::FVector3iinline
operator-() constUE::Geometry::FVector3iinline
operator-(const FVector3i &V2) constUE::Geometry::FVector3iinline
operator-(const int32 &Scalar) constUE::Geometry::FVector3iinline
operator-=(const FVector3i &V2)UE::Geometry::FVector3iinline
operator/(const int32 &Scalar) constUE::Geometry::FVector3iinline
operator/(const FVector3i &V2) constUE::Geometry::FVector3iinline
operator/=(const int32 &Scalar)UE::Geometry::FVector3iinline
operator<(const FVector3i &Other) constUE::Geometry::FVector3iinline
operator=(const FVector3i &V2)=defaultUE::Geometry::FVector3i
operator==(const FVector3i &Other) constUE::Geometry::FVector3iinline
operator[](int Idx)UE::Geometry::FVector3iinline
operator[](int Idx) constUE::Geometry::FVector3iinline
SquaredLength() constUE::Geometry::FVector3iinline
UnitX()UE::Geometry::FVector3iinlinestatic
UnitY()UE::Geometry::FVector3iinlinestatic
UnitZ()UE::Geometry::FVector3iinlinestatic
XUE::Geometry::FVector3i
XYZUE::Geometry::FVector3i
YUE::Geometry::FVector3i
ZUE::Geometry::FVector3i
Zero()UE::Geometry::FVector3iinlinestatic