#include <IntVectorTypes.h>
◆ FVector3i() [1/7]
| constexpr UE::Geometry::FVector3i::FVector3i |
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| ) |
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inlineconstexpr |
◆ FVector3i() [2/7]
◆ FVector3i() [3/7]
◆ FVector3i() [4/7]
◆ FVector3i() [5/7]
| UE::Geometry::FVector3i::FVector3i |
( |
const FVector3f & |
Vec | ) |
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inlineexplicit |
◆ FVector3i() [6/7]
| UE::Geometry::FVector3i::FVector3i |
( |
const FVector3d & |
Vec | ) |
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inlineexplicit |
◆ FVector3i() [7/7]
| UE::Geometry::FVector3i::FVector3i |
( |
const FIntVector & |
Vec | ) |
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inlineexplicit |
◆ DistanceSquared()
◆ Dot()
◆ MaxVector()
◆ One()
◆ operator const int32 *()
◆ operator FIntVector()
| UE::Geometry::FVector3i::operator FIntVector |
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| ) |
const |
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inlineexplicit |
◆ operator FVector3d()
| UE::Geometry::FVector3i::operator FVector3d |
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const |
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inlineexplicit |
◆ operator FVector3f()
| UE::Geometry::FVector3i::operator FVector3f |
( |
| ) |
const |
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inlineexplicit |
◆ operator int32 *()
◆ operator!=()
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ operator*=()
◆ operator+() [1/2]
◆ operator+() [2/2]
◆ operator+=()
◆ operator-() [1/3]
◆ operator-() [2/3]
◆ operator-() [3/3]
◆ operator-=()
◆ operator/() [1/2]
◆ operator/() [2/2]
◆ operator/=()
◆ operator<()
◆ operator=()
◆ operator==()
◆ operator[]() [1/2]
| int32 & UE::Geometry::FVector3i::operator[] |
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int |
Idx | ) |
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inline |
◆ operator[]() [2/2]
| const int32 & UE::Geometry::FVector3i::operator[] |
( |
int |
Idx | ) |
const |
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inline |
◆ SquaredLength()
◆ UnitX()
◆ UnitY()
◆ UnitZ()
◆ Zero()
◆ [union]
| int32 UE::Geometry::FVector3i::X |
◆ XYZ
| int32 UE::Geometry::FVector3i::XYZ[3] = { {}, {}, {} } |
| int32 UE::Geometry::FVector3i::Y |
| int32 UE::Geometry::FVector3i::Z |
The documentation for this struct was generated from the following file: