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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TangentBezierSpline.h>
Public Member Functions | |
| TTangentBezierControlPoint () | |
| TTangentBezierControlPoint (const ValueType &InPosition) | |
| TTangentBezierControlPoint (const ValueType &InPosition, const ValueType &InTangentIn, const ValueType &InTangentOut, ETangentMode InTangentMode) | |
| void | Serialize (FArchive &Ar) |
| bool | operator== (const TTangentBezierControlPoint &Other) const |
Public Attributes | |
| ValueType | Position |
| ValueType | TangentIn |
| ValueType | TangentOut |
| ETangentMode | TangentMode |
Friends | |
| FArchive & | operator<< (FArchive &Ar, TTangentBezierControlPoint &Point) |
Enum defining how tangents are computed for a spline control point. Structure representing a control point on a tangent-based spline curve
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inline |
Default constructor creates a point at origin with zero tangents
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inlineexplicit |
Constructor with position only - defaults to auto tangents
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inline |
Full constructor
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inline |
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inline |
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friend |
| ValueType UE::Geometry::Spline::TTangentBezierControlPoint< ValueType >::Position |
Position of the control point
| ValueType UE::Geometry::Spline::TTangentBezierControlPoint< ValueType >::TangentIn |
Incoming tangent vector
| ETangentMode UE::Geometry::Spline::TTangentBezierControlPoint< ValueType >::TangentMode |
Tangent computation mode
| ValueType UE::Geometry::Spline::TTangentBezierControlPoint< ValueType >::TangentOut |
Outgoing tangent vector