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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ConvexHull3.h>
Public Attributes | |
| RealType | DegenerateEdgeTolerance = (RealType)0 |
| int32 | MaxHullVertices = -1 |
| If positive, hulls generated will only have at most this many points. | |
| RealType | SkipAtHullDistanceAbsolute = -TMathUtil<RealType>::MaxReal |
| If positive, skip adding points that are closer than this threshold to the in-progress hull. | |
| RealType | SkipAtHullDistanceAsFraction = -TMathUtil<RealType>::MaxReal |
| RealType UE::Geometry::TConvexHullSimplificationSettings< RealType >::DegenerateEdgeTolerance = (RealType)0 |
Points will not be added to the hull if doing so would create an edge smaller than this distance tolerance. If zero, no points will be skipped.
| int32 UE::Geometry::TConvexHullSimplificationSettings< RealType >::MaxHullVertices = -1 |
If positive, hulls generated will only have at most this many points.
| RealType UE::Geometry::TConvexHullSimplificationSettings< RealType >::SkipAtHullDistanceAbsolute = -TMathUtil<RealType>::MaxReal |
If positive, skip adding points that are closer than this threshold to the in-progress hull.
| RealType UE::Geometry::TConvexHullSimplificationSettings< RealType >::SkipAtHullDistanceAsFraction = -TMathUtil<RealType>::MaxReal |
If positive, skip adding points that are closer than this threshold to the in-progress hull – expressed as a fraction of the overall hull extent. Note if both the Absolute and Fraction MinPlaneDistance thresholds are set, they will both apply (i.e., the larger of the two will be used)