UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType > Struct Template Reference

#include <ImplicitFunctions.h>

Public Member Functions

RealType Value (const TVector< RealType > Pt)
 
TAxisAlignedBox3< RealType > Bounds ()
 

Public Attributes

TArray< InputBoundedImplicitType * > Children
 
RealType BlendPower = 2.0
 
bool bSubtract = false
 

Detailed Description

template<typename InputBoundedImplicitType, typename RealType>
struct UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >

Boolean Union of N implicit functions (F_1 or F_2 or ... or F_N) Or if bSubtract=true, Subtraction: (F_1 - (F_2 or F_3 or ... or F_N)) We expect this to be used with "Skeletal Field" inputs (e.g. TDistanceFieldToSkeletalField, TSkeletalImplicitLine3, etc) where values are in the range [0,1] and the isosurface is ~ in the middle of that range

Member Function Documentation

◆ Bounds()

◆ Value()

RealType UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >::Value ( const TVector< RealType >  Pt)
inline

Member Data Documentation

◆ BlendPower

RealType UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >::BlendPower = 2.0

◆ bSubtract

◆ Children


The documentation for this struct was generated from the following file: