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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ImplicitFunctions.h>
Public Member Functions | |
| RealType | Value (const TVector< RealType > Pt) |
| TAxisAlignedBox3< RealType > | Bounds () |
Public Attributes | |
| TArray< InputBoundedImplicitType * > | Children |
| RealType | BlendPower = 2.0 |
| bool | bSubtract = false |
Boolean Union of N implicit functions (F_1 or F_2 or ... or F_N) Or if bSubtract=true, Subtraction: (F_1 - (F_2 or F_3 or ... or F_N)) We expect this to be used with "Skeletal Field" inputs (e.g. TDistanceFieldToSkeletalField, TSkeletalImplicitLine3, etc) where values are in the range [0,1] and the isosurface is ~ in the middle of that range
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inline |
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inline |
| RealType UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >::BlendPower = 2.0 |
| bool UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >::bSubtract = false |
| TArray<InputBoundedImplicitType*> UE::Geometry::TSkeletalRicciNaryBlend3< InputBoundedImplicitType, RealType >::Children |