| AddTriID(const int32 &BlockIndex, const int32 &TriId) | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | inline |
| BlockDimensions | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | protected |
| BlockElemCount | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | static |
| BlockIJKToBlockIndex(const FVector3i &BlockIJK) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| BlockIndexToBlockIJK(const int32 BlockIndex) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| BlockSize | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | static |
| Bounds() const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| BoundsInclusive() const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| Dimensions | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | protected |
| FBlockData3Layout typedef | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | |
| FTriIDBlockGrid(const FScatterCounter &TriCounter, bool bInitParallel) | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | inline |
| GetBlockAndLocalIndex(const FVector3i &IJK, int32 &BlockIndexOut, int32 &LocalIndexOut) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| GetBlockAndLocalIndex(int32 I, int32 J, int32 K, int32 &BlockIndexOut, int32 &LocalIndexOut) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| GetBlockDimensions() const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| GetDimensions() const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| GetOccupiedBlockIDs() const | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | inline |
| IJKtoBlockIndex(const FVector3i &IJK) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| IsValidBlockIJK(const FVector3i &BlockIJK) | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| IsValidIJK(const FVector3i &IJK) const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| MyLayout typedef | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | |
| PerBlockNum | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | |
| Resize(int32 DimI, int32 DimJ, int32 DimK) | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| Size() const | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| TBlockedGrid3Layout() | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| TBlockedGrid3Layout(int32 DimI, int32 DimJ, int32 DimK) | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| TBlockedGrid3Layout(FVector3i Dims) | UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | inline |
| TrisInBlock | UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid | |