UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid Member List

This is the complete list of members for UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid, including all inherited members.

AddTriID(const int32 &BlockIndex, const int32 &TriId)UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGridinline
BlockDimensionsUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >protected
BlockElemCountUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >static
BlockIJKToBlockIndex(const FVector3i &BlockIJK) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
BlockIndexToBlockIJK(const int32 BlockIndex) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
BlockSizeUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >static
Bounds() constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
BoundsInclusive() constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
DimensionsUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >protected
FBlockData3Layout typedefUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >
FTriIDBlockGrid(const FScatterCounter &TriCounter, bool bInitParallel)UE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGridinline
GetBlockAndLocalIndex(const FVector3i &IJK, int32 &BlockIndexOut, int32 &LocalIndexOut) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
GetBlockAndLocalIndex(int32 I, int32 J, int32 K, int32 &BlockIndexOut, int32 &LocalIndexOut) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
GetBlockDimensions() constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
GetDimensions() constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
GetOccupiedBlockIDs() constUE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGridinline
IJKtoBlockIndex(const FVector3i &IJK) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
IsValidBlockIJK(const FVector3i &BlockIJK)UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
IsValidIJK(const FVector3i &IJK) constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
MyLayout typedefUE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid
PerBlockNumUE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid
Resize(int32 DimI, int32 DimJ, int32 DimK)UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
Size() constUE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
TBlockedGrid3Layout()UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
TBlockedGrid3Layout(int32 DimI, int32 DimJ, int32 DimK)UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
TBlockedGrid3Layout(FVector3i Dims)UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >inline
TrisInBlockUE::Geometry::TSparseNarrowBandMeshSDF< TriangleMeshType >::FTriIDBlockGrid