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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshAdapter.h>
Public Member Functions | |
| void | GetTriVertices (int TID, UE::Math::TVector< RealType > &V0, UE::Math::TVector< RealType > &V1, UE::Math::TVector< RealType > &V2) const |
Public Attributes | |
| TFunction< bool(int32 index)> | IsTriangle |
| TFunction< bool(int32 index)> | IsVertex |
| TFunction< int32()> | MaxTriangleID |
| TFunction< int32()> | MaxVertexID |
| TFunction< int32()> | TriangleCount |
| TFunction< int32()> | VertexCount |
| TFunction< uint64()> | GetChangeStamp |
| TFunction< FIndex3i(int32)> | GetTriangle |
| TFunction< TVector< RealType >(int32)> | GetVertex |
Most generic / lazy example of a triangle mesh adapter; possibly useful for prototyping / building on top of (but slower than making a more specific-case adapter)
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inline |
| TFunction<uint64()> UE::Geometry::TTriangleMeshAdapter< RealType >::GetChangeStamp |
| TFunction<FIndex3i(int32)> UE::Geometry::TTriangleMeshAdapter< RealType >::GetTriangle |
| TFunction<TVector<RealType>(int32)> UE::Geometry::TTriangleMeshAdapter< RealType >::GetVertex |
| TFunction<bool(int32 index)> UE::Geometry::TTriangleMeshAdapter< RealType >::IsTriangle |
| TFunction<bool(int32 index)> UE::Geometry::TTriangleMeshAdapter< RealType >::IsVertex |
| TFunction<int32()> UE::Geometry::TTriangleMeshAdapter< RealType >::MaxTriangleID |
| TFunction<int32()> UE::Geometry::TTriangleMeshAdapter< RealType >::MaxVertexID |
| TFunction<int32()> UE::Geometry::TTriangleMeshAdapter< RealType >::TriangleCount |
| TFunction<int32()> UE::Geometry::TTriangleMeshAdapter< RealType >::VertexCount |