#include <LandscapeEdgeFixup.h>
◆ GetHeight16()
| uint32 UE::Landscape::FHeightmapTexel::GetHeight16 |
( |
| ) |
const |
|
inline |
◆ IsSameHeight()
◆ SetHeight16()
| void UE::Landscape::FHeightmapTexel::SetHeight16 |
( |
uint16 |
NewHeight | ) |
|
|
inline |
◆ SetNormal()
| void UE::Landscape::FHeightmapTexel::SetNormal |
( |
const FVector & |
NewNormal | ) |
|
|
inline |
◆ [union]
◆ Data
| uint8 UE::Landscape::FHeightmapTexel::Data[4] |
◆ Data32
| uint32 UE::Landscape::FHeightmapTexel::Data32 |
◆ HeightH
| uint8 UE::Landscape::FHeightmapTexel::HeightH |
◆ HeightL
| uint8 UE::Landscape::FHeightmapTexel::HeightL |
◆ NormalX
| uint8 UE::Landscape::FHeightmapTexel::NormalX |
◆ NormalY
| uint8 UE::Landscape::FHeightmapTexel::NormalY |
The documentation for this struct was generated from the following file: