◆ bCompressHeight
| bool UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::bCompressHeight = false |
◆ bIsHeightmap
| bool UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::bIsHeightmap = true |
◆ ComponentTexturesToRender
◆ NumSubsections
| int32 UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::NumSubsections = 1 |
◆ OutputUVToMergedTextureUV
| FMatrix UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::OutputUVToMergedTextureUV |
◆ SubsectionSizeQuads
| FIntPoint UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::SubsectionSizeQuads |
◆ TargetLayerName
| FName UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::TargetLayerName |
The documentation for this struct was generated from the following file: