UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo Struct Reference

Public Attributes

FMatrix OutputUVToMergedTextureUV
 
FIntPoint SubsectionSizeQuads
 
int32 NumSubsections = 1
 
bool bIsHeightmap = true
 
bool bCompressHeight = false
 
FName TargetLayerName
 
TMap< FIntPoint, FTexture2DResourceSubregionComponentTexturesToRender
 

Member Data Documentation

◆ bCompressHeight

bool UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::bCompressHeight = false

◆ bIsHeightmap

bool UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::bIsHeightmap = true

◆ ComponentTexturesToRender

TMap<FIntPoint, FTexture2DResourceSubregion> UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::ComponentTexturesToRender

◆ NumSubsections

int32 UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::NumSubsections = 1

◆ OutputUVToMergedTextureUV

FMatrix UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::OutputUVToMergedTextureUV

◆ SubsectionSizeQuads

FIntPoint UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::SubsectionSizeQuads

◆ TargetLayerName

FName UE::Landscape::Private::RenderMergedTexture_RenderThread::FRenderInfo::TargetLayerName

The documentation for this struct was generated from the following file: