UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Mass::Debug::FArchetypeStats Struct Reference

#include <MassDebugger.h>

Public Attributes

int32 EntitiesCount = 0
 
int32 EntitiesCountPerChunk = 0
 
int32 ChunksCount = 0
 
SIZE_T AllocatedSize = 0
 
SIZE_T WastedEntityMemory = 0
 
SIZE_T BytesPerEntity = 0
 

Member Data Documentation

◆ AllocatedSize

SIZE_T UE::Mass::Debug::FArchetypeStats::AllocatedSize = 0

Total amount of memory taken by this archetype

◆ BytesPerEntity

SIZE_T UE::Mass::Debug::FArchetypeStats::BytesPerEntity = 0

Total amount of memory needed by a single entity

◆ ChunksCount

int32 UE::Mass::Debug::FArchetypeStats::ChunksCount = 0

Number of allocated chunks.

◆ EntitiesCount

int32 UE::Mass::Debug::FArchetypeStats::EntitiesCount = 0

Number of active entities of the archetype.

◆ EntitiesCountPerChunk

int32 UE::Mass::Debug::FArchetypeStats::EntitiesCountPerChunk = 0

Number of entities that fit per chunk.

◆ WastedEntityMemory

SIZE_T UE::Mass::Debug::FArchetypeStats::WastedEntityMemory = 0

How much memory allocated for entities is being unused


The documentation for this struct was generated from the following file: