#include <MassProcessingContext.h>
◆ FProcessingContext() [1/7]
| UE::Mass::FProcessingContext::FProcessingContext |
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default |
◆ FProcessingContext() [2/7]
◆ FProcessingContext() [3/7]
◆ FProcessingContext() [4/7]
◆ FProcessingContext() [5/7]
◆ FProcessingContext() [6/7]
◆ FProcessingContext() [7/7]
◆ ~FProcessingContext()
◆ GetDeltaSeconds()
| float UE::Mass::FProcessingContext::GetDeltaSeconds |
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const |
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inline |
◆ GetEntityManager()
◆ GetExecutionContext() [1/2]
◆ GetExecutionContext() [2/2]
◆ GetWillFlushCommands()
| bool UE::Mass::FProcessingContext::GetWillFlushCommands |
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const |
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inline |
◆ SetCommandBuffer() [1/2]
◆ SetCommandBuffer() [2/2]
◆ AuxData
◆ bFlushCommandBuffer
| bool UE::Mass::FProcessingContext::bFlushCommandBuffer = true |
If set to "true" the MassExecutor will flush commands at the end of given execution function. If "false" the caller is responsible for manually flushing the commands.
◆ CommandBuffer
◆ DeltaSeconds
| float UE::Mass::FProcessingContext::DeltaSeconds = 0.f |
◆ EntityManager
◆ ExecutionContextBuffer
◆ ExecutionContextPtr
The documentation for this struct was generated from the following files: