UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Mass::FTypeHandle Struct Reference

#include <MassTypeManager.h>

Public Member Functions

 FTypeHandle ()=default
 
 FTypeHandle (const FTypeHandle &)=default
 
bool operator== (const FTypeHandle &) const =default
 
bool IsValid () const
 
const UClassGetClass () const
 
const UScriptStructGetScriptStruct () const
 
FName GetFName () const
 
FString ToString () const
 

Friends

struct FTypeManager
 
uint32 GetTypeHash (const FTypeHandle &InHandle)
 

Detailed Description

Handle for identifying and managing types in the type manager

Constructor & Destructor Documentation

◆ FTypeHandle() [1/2]

UE::Mass::FTypeHandle::FTypeHandle ( )
default

◆ FTypeHandle() [2/2]

UE::Mass::FTypeHandle::FTypeHandle ( const FTypeHandle )
default

Member Function Documentation

◆ GetClass()

const UClass * UE::Mass::FTypeHandle::GetClass ( ) const
inline

◆ GetFName()

FName UE::Mass::FTypeHandle::GetFName ( ) const
inline

◆ GetScriptStruct()

const UScriptStruct * UE::Mass::FTypeHandle::GetScriptStruct ( ) const
inline

◆ IsValid()

bool UE::Mass::FTypeHandle::IsValid ( ) const
inline

◆ operator==()

bool UE::Mass::FTypeHandle::operator== ( const FTypeHandle ) const
default

◆ ToString()

FString UE::Mass::FTypeHandle::ToString ( ) const
inline

Friends And Related Symbol Documentation

◆ FTypeManager

◆ GetTypeHash

uint32 GetTypeHash ( const FTypeHandle InHandle)
friend

The documentation for this struct was generated from the following files: