UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MorphTargetVertexCodec::FDeltaBatchHeader Struct Reference

#include <MorphTargetVertexCodec.h>

Public Member Functions

bool operator== (const FDeltaBatchHeader &) const =default
 

Public Attributes

uint32 DataOffset
 
uint32 NumElements
 
bool bTangents
 
int8 IndexBits
 
Math::TIntVector3< int8PositionBits
 
Math::TIntVector3< int8TangentZBits
 
uint32 IndexMin
 
FIntVector PositionMin
 
FIntVector TangentZMin
 

Friends

FArchiveoperator<< (FArchive &Ar, FDeltaBatchHeader &InHeader)
 

Member Function Documentation

◆ operator==()

bool UE::MorphTargetVertexCodec::FDeltaBatchHeader::operator== ( const FDeltaBatchHeader ) const
default

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FDeltaBatchHeader InHeader 
)
friend

Member Data Documentation

◆ bTangents

bool UE::MorphTargetVertexCodec::FDeltaBatchHeader::bTangents

◆ DataOffset

uint32 UE::MorphTargetVertexCodec::FDeltaBatchHeader::DataOffset

◆ IndexBits

int8 UE::MorphTargetVertexCodec::FDeltaBatchHeader::IndexBits

◆ IndexMin

uint32 UE::MorphTargetVertexCodec::FDeltaBatchHeader::IndexMin

◆ NumElements

uint32 UE::MorphTargetVertexCodec::FDeltaBatchHeader::NumElements

◆ PositionBits

Math::TIntVector3<int8> UE::MorphTargetVertexCodec::FDeltaBatchHeader::PositionBits

◆ PositionMin

FIntVector UE::MorphTargetVertexCodec::FDeltaBatchHeader::PositionMin

◆ TangentZBits

Math::TIntVector3<int8> UE::MorphTargetVertexCodec::FDeltaBatchHeader::TangentZBits

◆ TangentZMin

FIntVector UE::MorphTargetVertexCodec::FDeltaBatchHeader::TangentZMin

The documentation for this struct was generated from the following file: