UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FCachedEntityManagerState Struct Reference

#include <MovieSceneCachedEntityFilterResult.h>

Public Member Functions

MOVIESCENE_API ECachedEntityManagerState Update (const FEntityManager &InEntityManager)
 
void Invalidate ()
 
uint64 GetSerial () const
 

Detailed Description

Small utility struct that caches the entity manager's structural serial number to generated cached data NOTE: Must only be used with a single entity manager

Member Function Documentation

◆ GetSerial()

uint64 UE::MovieScene::FCachedEntityManagerState::GetSerial ( ) const
inline

Retrieve the serial number for this cache

◆ Invalidate()

void UE::MovieScene::FCachedEntityManagerState::Invalidate ( )
inline

Forcibly invalidate this state

◆ Update()

ECachedEntityManagerState UE::MovieScene::FCachedEntityManagerState::Update ( const FEntityManager InEntityManager)

Check our system version number against the current structural number in the entity manager.

Returns
UpToDate if the structure has not changed, Stale if it has

The documentation for this struct was generated from the following files: