UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FCachedProperty Struct Reference

#include <TrackInstancePropertyBindings.h>

Public Member Functions

FPropertyGetValidProperty () const
 
template<typename ValueType >
ValueType * GetPropertyAddress () const
 

Public Attributes

TWeakFieldPtr< FPropertyProperty = nullptr
 
voidContainerAddress = nullptr
 
int32 ArrayIndex = INDEX_NONE
 

Detailed Description

A property path whose only tail propery information is cached, for faster (or at least less slow) access.

Member Function Documentation

◆ GetPropertyAddress()

template<typename ValueType >
ValueType * UE::MovieScene::FCachedProperty::GetPropertyAddress ( ) const
inline

◆ GetValidProperty()

FProperty * UE::MovieScene::FCachedProperty::GetValidProperty ( ) const
inline

Member Data Documentation

◆ ArrayIndex

int32 UE::MovieScene::FCachedProperty::ArrayIndex = INDEX_NONE

◆ ContainerAddress

void* UE::MovieScene::FCachedProperty::ContainerAddress = nullptr

◆ Property

TWeakFieldPtr<FProperty> UE::MovieScene::FCachedProperty::Property = nullptr

The documentation for this struct was generated from the following file: