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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneEntitySystemTypes.h>
Public Member Functions | |
| FEntityAllocationMutexGuard (FEntityAllocation *InAllocation, EComponentHeaderLockMode InLockMode) | |
| ~FEntityAllocationMutexGuard () | |
| FEntityAllocationMutexGuard (const FEntityAllocationMutexGuard &)=delete | |
| void | operator= (const FEntityAllocationMutexGuard &)=delete |
| FEntityAllocationMutexGuard (const FEntityAllocationMutexGuard &&)=delete | |
| void | operator= (const FEntityAllocationMutexGuard &&)=delete |
Scoped guard that temporarily overrides the locking mechanism for a specific allocation. In order to guarantee thread-safety, this structure only actually does anything if InLockMode is specified as LockFree
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