UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FFilterMatchPassthrough Struct Reference

#include <MovieSceneComponentAccessors.h>

Public Types

using AccessType = bool
 

Public Member Functions

void PreLockComponentData (FEntityAllocationIteratorItem Item, FPreLockedDataPtr *PrelockedComponentData) const
 
bool ResolvePreLockedComponentData (const FEntityAllocation *Allocation, const FPreLockedDataPtr *Ptr, FEntityAllocationWriteContext WriteContext) const
 
bool LockComponentData (FEntityAllocationIteratorItem Item, FEntityAllocationWriteContext WriteContext) const
 

Public Attributes

FEntityComponentFilter Filter
 

Member Typedef Documentation

◆ AccessType

Member Function Documentation

◆ LockComponentData()

bool UE::MovieScene::FFilterMatchPassthrough::LockComponentData ( FEntityAllocationIteratorItem  Item,
FEntityAllocationWriteContext  WriteContext 
) const
inline

◆ PreLockComponentData()

void UE::MovieScene::FFilterMatchPassthrough::PreLockComponentData ( FEntityAllocationIteratorItem  Item,
FPreLockedDataPtr PrelockedComponentData 
) const
inline

◆ ResolvePreLockedComponentData()

bool UE::MovieScene::FFilterMatchPassthrough::ResolvePreLockedComponentData ( const FEntityAllocation Allocation,
const FPreLockedDataPtr Ptr,
FEntityAllocationWriteContext  WriteContext 
) const
inline

Member Data Documentation

◆ Filter

FEntityComponentFilter UE::MovieScene::FFilterMatchPassthrough::Filter

The documentation for this struct was generated from the following file: