UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FIntegerAccumulationBuffers Struct Reference

#include <MovieScenePiecewiseIntegerBlenderSystem.h>

Public Member Functions

bool IsEmpty () const
 
void Reset ()
 

Public Attributes

TArray< FIntegerBlendResultAbsolute
 
TArray< FIntegerBlendResultRelative
 
TArray< FIntegerBlendResultAdditive
 
TArray< FIntegerBlendResultAdditiveFromBase
 

Detailed Description

Struct that maintains accumulation buffers for each blend type

Member Function Documentation

◆ IsEmpty()

bool UE::MovieScene::FIntegerAccumulationBuffers::IsEmpty ( ) const

◆ Reset()

void UE::MovieScene::FIntegerAccumulationBuffers::Reset ( )

Member Data Documentation

◆ Absolute

TArray<FIntegerBlendResult> UE::MovieScene::FIntegerAccumulationBuffers::Absolute

◆ Additive

TArray<FIntegerBlendResult> UE::MovieScene::FIntegerAccumulationBuffers::Additive

◆ AdditiveFromBase

TArray<FIntegerBlendResult> UE::MovieScene::FIntegerAccumulationBuffers::AdditiveFromBase

◆ Relative

TArray<FIntegerBlendResult> UE::MovieScene::FIntegerAccumulationBuffers::Relative

The documentation for this struct was generated from the following files: