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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneIntermediatePropertyValue.h>
Inheritance diagram for UE::MovieScene::FIntermediatePropertyValueConstRef:Public Member Functions | |
| template<typename T , typename = std::enable_if_t<!std::is_same_v<T, void>>> | |
| FIntermediatePropertyValueConstRef (const T *Ptr) | |
| template<typename T > | |
| FIntermediatePropertyValueConstRef (T &&InValue) | |
| FIntermediatePropertyValueConstRef (FIntermediatePropertyValueConstRef &&)=default | |
| FIntermediatePropertyValueConstRef & | operator= (FIntermediatePropertyValueConstRef &&)=default |
| FIntermediatePropertyValueConstRef (const FIntermediatePropertyValueConstRef &)=delete | |
| FIntermediatePropertyValueConstRef & | operator= (const FIntermediatePropertyValueConstRef &)=delete |
| FIntermediatePropertyValue | Copy () const |
| const void * | Get () const |
| template<typename T > | |
| const T * | Cast () const |
Protected Member Functions | |
| FIntermediatePropertyValueConstRef () | |
| FIntermediatePropertyValueConstRef (TInlineValue< Private::ITypeErasedPropertyValueImpl > &&InValue) | |
Protected Attributes | |
| TInlineValue< Private::ITypeErasedPropertyValueImpl > | Value |
Provides a way of wrapping an intermediate property value reference in an abstract way, similar to FSourcePropertyValue, but exclusively reserved for use with intermeidate types within Sequencer's internal computation algorithms to provide compile-time distinction between the two types.
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inline |
Construction from a pointer to a value
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inline |
Construction from a value
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default |
Move construction/assignment
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delete |
Implicit copy construction and assignment is disabled (use Copy() instead)
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inlineprotected |
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inlineprotected |
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inline |
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inline |
Copy this value into a new instance.
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inline |
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delete |
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default |
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protected |