UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FMutualComponentInitializers Struct Reference

#include <MovieSceneMutualComponentInclusivity.h>

Public Member Functions

MOVIESCENE_API void Execute (const FEntityRange &Range, const FEntityAllocationWriteContext &WriteContext) const
 
void Add (IMutualComponentInitializer *InitializerToAdd)
 
void Reset ()
 

Detailed Description

Container for keeping track of which initializers need to be run for a given call to FMutualInclusivityGraphCommandBuffer::ComputeMutuallyInclusiveComponents

Member Function Documentation

◆ Add()

void UE::MovieScene::FMutualComponentInitializers::Add ( IMutualComponentInitializer InitializerToAdd)

Add a new initializer to this cache

◆ Execute()

void UE::MovieScene::FMutualComponentInitializers::Execute ( const FEntityRange Range,
const FEntityAllocationWriteContext WriteContext 
) const

Run the mutual initializers over the specified entity range

◆ Reset()

void UE::MovieScene::FMutualComponentInitializers::Reset ( )

Reset this container. Will not free memory.


The documentation for this struct was generated from the following files: