◆ FPreAnimatedVisibilityState() [1/2]
| UE::MovieScene::FPreAnimatedVisibilityState::FPreAnimatedVisibilityState |
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◆ FPreAnimatedVisibilityState() [2/2]
| UE::MovieScene::FPreAnimatedVisibilityState::FPreAnimatedVisibilityState |
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bool |
bInHidden, |
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bool |
bInActorTemporarilyHiddenInEditor, |
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bool |
bInComponentIsVisibleInEditor |
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◆ bActorTemporarilyHiddenInEditor
| bool UE::MovieScene::FPreAnimatedVisibilityState::bActorTemporarilyHiddenInEditor = false |
◆ bComponentIsVisibleInEditor
| bool UE::MovieScene::FPreAnimatedVisibilityState::bComponentIsVisibleInEditor = false |
◆ bHidden
| bool UE::MovieScene::FPreAnimatedVisibilityState::bHidden = false |
The documentation for this struct was generated from the following file: