#include <IMovieScenePropertyComponentHandler.h>
Type-erased view of an array of components. Used for passing typed arrays of data through the IPropertyComponentHandler interface
◆ FPropertyComponentArrayView()
| UE::MovieScene::FPropertyComponentArrayView::FPropertyComponentArrayView |
( |
TArray< T, Allocator > & |
InRange | ) |
|
|
inline |
Construction from an array
◆ Num()
| int32 UE::MovieScene::FPropertyComponentArrayView::Num |
( |
| ) |
const |
|
inline |
Access the number of items in the array
◆ operator[]() [1/2]
Access an element in the array
◆ operator[]() [2/2]
Access an element in the array
◆ ReinterpretCast()
| TArrayView< T > UE::MovieScene::FPropertyComponentArrayView::ReinterpretCast |
( |
| ) |
const |
|
inline |
Cast this view to a typed array view. Only crude size checking is performed - the user is responsible for ensuring the cast is valid
◆ Sizeof()
| int32 UE::MovieScene::FPropertyComponentArrayView::Sizeof |
( |
| ) |
const |
|
inline |
Access the sizeof a single item in the array view, in bytes
The documentation for this struct was generated from the following file: