#include <MovieSceneComponentPtr.h>
◆ FReadErased() [1/2]
| UE::MovieScene::FReadErased::FReadErased |
( |
const FComponentHeader * |
InHeader, |
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int32 |
ComponentOffset = 0 |
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) |
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inline |
◆ FReadErased() [2/2]
| UE::MovieScene::FReadErased::FReadErased |
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inlineprotected |
◆ AsPtr()
| const void * UE::MovieScene::FReadErased::AsPtr |
( |
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const |
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inline |
◆ ComponentAtIndex()
| const void * UE::MovieScene::FReadErased::ComponentAtIndex |
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int32 |
Index | ) |
const |
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inline |
◆ IsValid()
| bool UE::MovieScene::FReadErased::IsValid |
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const |
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inline |
◆ operator[]()
| const void * UE::MovieScene::FReadErased::operator[] |
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int32 |
Index | ) |
const |
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inline |
◆ ComponentPtr
| const uint8* UE::MovieScene::FReadErased::ComponentPtr |
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protected |
◆ Sizeof
| int32 UE::MovieScene::FReadErased::Sizeof |
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protected |
The documentation for this struct was generated from the following file: