UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FScopedHeaderReadLock Struct Reference

#include <MovieSceneEntitySystemTypes.h>

Public Member Functions

 FScopedHeaderReadLock ()
 
 FScopedHeaderReadLock (const FComponentHeader *InHeader, EComponentHeaderLockMode InLockMode)
 
 FScopedHeaderReadLock (const FScopedHeaderReadLock &RHS)=delete
 
void operator= (const FScopedHeaderReadLock &RHS)=delete
 
 FScopedHeaderReadLock (FScopedHeaderReadLock &&RHS)
 
FScopedHeaderReadLockoperator= (FScopedHeaderReadLock &&RHS)
 
 ~FScopedHeaderReadLock ()
 

Detailed Description

Moveable scoped read-lock type for component headers

Constructor & Destructor Documentation

◆ FScopedHeaderReadLock() [1/4]

UE::MovieScene::FScopedHeaderReadLock::FScopedHeaderReadLock ( )
inline

◆ FScopedHeaderReadLock() [2/4]

UE::MovieScene::FScopedHeaderReadLock::FScopedHeaderReadLock ( const FComponentHeader InHeader,
EComponentHeaderLockMode  InLockMode 
)
inline

◆ FScopedHeaderReadLock() [3/4]

UE::MovieScene::FScopedHeaderReadLock::FScopedHeaderReadLock ( const FScopedHeaderReadLock RHS)
delete

◆ FScopedHeaderReadLock() [4/4]

UE::MovieScene::FScopedHeaderReadLock::FScopedHeaderReadLock ( FScopedHeaderReadLock &&  RHS)
inline

◆ ~FScopedHeaderReadLock()

UE::MovieScene::FScopedHeaderReadLock::~FScopedHeaderReadLock ( )
inline

Member Function Documentation

◆ operator=() [1/2]

void UE::MovieScene::FScopedHeaderReadLock::operator= ( const FScopedHeaderReadLock RHS)
delete

◆ operator=() [2/2]

FScopedHeaderReadLock & UE::MovieScene::FScopedHeaderReadLock::operator= ( FScopedHeaderReadLock &&  RHS)
inline

The documentation for this struct was generated from the following file: