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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneEntitySystemLinker.h>
Utility class for filtering systems
| UE::MovieScene::FSystemFilter::FSystemFilter | ( | ) |
Constructs a default filter that allows all systems
| void UE::MovieScene::FSystemFilter::AllowCategory | ( | EEntitySystemCategory | InCategory | ) |
Add system categories to be allowed
| void UE::MovieScene::FSystemFilter::AllowSystem | ( | TSubclassOf< UMovieSceneEntitySystem > | InClass | ) |
Specifically allow the given system type
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Checks whether the given system class passes all filters
| bool UE::MovieScene::FSystemFilter::CheckSystem | ( | const UMovieSceneEntitySystem * | InSystem | ) | const |
Checks whether the given system passes all filters
| bool UE::MovieScene::FSystemFilter::CheckSystem | ( | TSubclassOf< UMovieSceneEntitySystem > | InClass | ) | const |
Checks whether the given system class passes all filters
| void UE::MovieScene::FSystemFilter::DisallowCategory | ( | EEntitySystemCategory | InCategory | ) |
Add system categories to be disallowed
| void UE::MovieScene::FSystemFilter::DisallowSystem | ( | TSubclassOf< UMovieSceneEntitySystem > | InClass | ) |
Specifically disallow the given system type
| void UE::MovieScene::FSystemFilter::SetAllowedCategories | ( | EEntitySystemCategory | InCategory | ) |
Sets system categories that are allowed
| void UE::MovieScene::FSystemFilter::SetDisallowedCategories | ( | EEntitySystemCategory | InCategory | ) |
Sets system categories that are disallowed