#include <IMovieSceneTaskScheduler.h>
◆ FTaskParams() [1/2]
| UE::MovieScene::FTaskParams::FTaskParams |
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const TStatId & |
InStatId | ) |
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inlineexplicit |
◆ FTaskParams() [2/2]
| UE::MovieScene::FTaskParams::FTaskParams |
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const TCHAR * |
InDebugName, |
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const TStatId & |
InStatId = TStatId() |
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) |
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inlineexplicit |
◆ ForceGameThread()
| FTaskParams & UE::MovieScene::FTaskParams::ForceGameThread |
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| ) |
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inline |
Force this task to run on the game thread
◆ ForcePrePostTask()
| FTaskParams & UE::MovieScene::FTaskParams::ForcePrePostTask |
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inline |
Force this task to run Pre/Post callbacks even if there is no meaningful work to be done in the body
◆ Stat()
Set a custom stat ID for this task
◆ bForceConsumeUpstream
| uint8 UE::MovieScene::FTaskParams::bForceConsumeUpstream |
◆ bForceGameThread
| uint8 UE::MovieScene::FTaskParams::bForceGameThread |
◆ bForcePrePostTask
| uint8 UE::MovieScene::FTaskParams::bForcePrePostTask |
◆ bForcePropagateDownstream
| uint8 UE::MovieScene::FTaskParams::bForcePropagateDownstream |
◆ bSerialTasks
| uint8 UE::MovieScene::FTaskParams::bSerialTasks |
◆ DebugName
| const TCHAR* UE::MovieScene::FTaskParams::DebugName |
◆ StatId
| TStatId UE::MovieScene::FTaskParams::StatId |
The documentation for this struct was generated from the following file: