UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FTaskPrerequisiteCache Struct Reference

#include <MovieSceneTaskScheduler.h>

Public Member Functions

void Reset ()
 

Public Attributes

FTaskBitSet SystemWidePrerequisites
 
FTaskBitSet ForcedSystemWidePrerequisites
 

Detailed Description

Structure used for tracking task dependencies that must be propagated from system to system

Note
: This structure is not used or required for tracking component read/write dependencies unless such tasks are explicitly passed down or consumed by systems.

Member Function Documentation

◆ Reset()

void UE::MovieScene::FTaskPrerequisiteCache::Reset ( )
inline

Reset this cache

Member Data Documentation

◆ ForcedSystemWidePrerequisites

FTaskBitSet UE::MovieScene::FTaskPrerequisiteCache::ForcedSystemWidePrerequisites

Bitset that contains all tasks that the current system must depend on as mandated by any upstream system

◆ SystemWidePrerequisites

FTaskBitSet UE::MovieScene::FTaskPrerequisiteCache::SystemWidePrerequisites

Bitset that contains all tasks produced by systems that the current system depend on. Only consumed for tasks that specify bForceConsumeUpstream on construction


The documentation for this struct was generated from the following file: