UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FWeightedValue Struct Reference

#include <MovieSceneDecompositionQuery.h>

Public Member Functions

double Get () const
 
bool operator< (const FWeightedValue &RHS) const
 

Public Attributes

double Value = 0.f
 
float Weight = 0.f
 
double BaseValue = 0.f
 
int32 BlendingOrder = INDEX_NONE
 
bool bIsAdditive = true
 

Detailed Description

Holds a weighted value

Member Function Documentation

◆ Get()

double UE::MovieScene::FWeightedValue::Get ( ) const
inline

Multiplies the value by the weight

◆ operator<()

bool UE::MovieScene::FWeightedValue::operator< ( const FWeightedValue RHS) const
inline

Member Data Documentation

◆ BaseValue

double UE::MovieScene::FWeightedValue::BaseValue = 0.f

The base value, which should only be set when the value has additive-from-base blend type

◆ bIsAdditive

bool UE::MovieScene::FWeightedValue::bIsAdditive = true

if BlendingOrder set, whether additive or override

◆ BlendingOrder

int32 UE::MovieScene::FWeightedValue::BlendingOrder = INDEX_NONE

Optional Blending Order

◆ Value

double UE::MovieScene::FWeightedValue::Value = 0.f

The raw value

◆ Weight

float UE::MovieScene::FWeightedValue::Weight = 0.f

The weight of the value


The documentation for this struct was generated from the following file: