#include <MovieSceneSignedObject.h>
Application-wide utility interface that allows for deferral of UMovieSceneSignedObject::MarkAsChanged calls
◆ ~IDeferredSignedObjectChangeHandler()
| virtual UE::MovieScene::IDeferredSignedObjectChangeHandler::~IDeferredSignedObjectChangeHandler |
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inlinevirtual |
◆ CreateImplicitScopedModifyDefer()
| virtual bool UE::MovieScene::IDeferredSignedObjectChangeHandler::CreateImplicitScopedModifyDefer |
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pure virtual |
◆ DeferMarkAsChanged()
◆ Flush()
| virtual void UE::MovieScene::IDeferredSignedObjectChangeHandler::Flush |
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pure virtual |
◆ ResetImplicitScopedModifyDefer()
| virtual void UE::MovieScene::IDeferredSignedObjectChangeHandler::ResetImplicitScopedModifyDefer |
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pure virtual |
The documentation for this struct was generated from the following file: