UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::IDeferredSignedObjectChangeHandler Struct Referenceabstract

#include <MovieSceneSignedObject.h>

Public Member Functions

virtual ~IDeferredSignedObjectChangeHandler ()
 
virtual void Flush ()=0
 
virtual void DeferMarkAsChanged (UMovieSceneSignedObject *SignedObject)=0
 
virtual bool CreateImplicitScopedModifyDefer ()=0
 
virtual void ResetImplicitScopedModifyDefer ()=0
 

Detailed Description

Application-wide utility interface that allows for deferral of UMovieSceneSignedObject::MarkAsChanged calls

Constructor & Destructor Documentation

◆ ~IDeferredSignedObjectChangeHandler()

virtual UE::MovieScene::IDeferredSignedObjectChangeHandler::~IDeferredSignedObjectChangeHandler ( )
inlinevirtual

Member Function Documentation

◆ CreateImplicitScopedModifyDefer()

virtual bool UE::MovieScene::IDeferredSignedObjectChangeHandler::CreateImplicitScopedModifyDefer ( )
pure virtual

◆ DeferMarkAsChanged()

virtual void UE::MovieScene::IDeferredSignedObjectChangeHandler::DeferMarkAsChanged ( UMovieSceneSignedObject SignedObject)
pure virtual

◆ Flush()

virtual void UE::MovieScene::IDeferredSignedObjectChangeHandler::Flush ( )
pure virtual

◆ ResetImplicitScopedModifyDefer()

virtual void UE::MovieScene::IDeferredSignedObjectChangeHandler::ResetImplicitScopedModifyDefer ( )
pure virtual

The documentation for this struct was generated from the following file: