| Components | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | |
| GetOrAllocateGroupIndex(typename TCallTraits< GroupKeyType >::ParamType InGroupKey, FEntityGroupBuilder *Builder) | UE::MovieScene::TEntityGroupingHandlerBase< GroupingPolicy > | inline |
| GroupKeyToIndex | UE::MovieScene::TEntityGroupingHandlerBase< GroupingPolicy > | protected |
| GroupKeyType typedef | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | |
| IndexToGroupKey | UE::MovieScene::TEntityGroupingHandlerBase< GroupingPolicy > | protected |
| OnGroupIndexFreed(int32 GroupIndex) override | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | inlinevirtual |
| Policy | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | |
| ProcessAllocation(FEntityAllocationIteratorItem Item, FReadEntityIDs EntityIDs, TWrite< FEntityGroupID > GroupIDs, FEntityGroupBuilder *Builder) override | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | inlinevirtual |
| TEntityGroupingHandlerImpl(GroupingPolicy &&InPolicy, TComponentTypeID< ComponentTypes >... InComponents) | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | inline |
| VisitLinkedEntities(FEntityAllocationIteratorItem Item, FReadEntityIDs EntityIDs, TWrite< FEntityGroupID > GroupIDs, FEntityGroupBuilder *Builder) | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | inline |
| VisitUnlinkedEntities(FEntityAllocationIteratorItem Item, FReadEntityIDs EntityIDs, TWrite< FEntityGroupID > GroupIDs, FEntityGroupBuilder *Builder) | UE::MovieScene::TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > | inline |
| ~IEntityGroupingHandler() | UE::MovieScene::IEntityGroupingHandler | inlinevirtual |