UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::TEntityTaskCaller< NumComponents, false > Struct Template Reference

#include <MovieSceneEntitySystemTask.h>

Static Public Member Functions

template<typename TaskImpl >
static void ForEachEntityImpl (TaskImpl &TaskImplInstance,...)
 
template<typename TaskImpl , typename... AccessorTypes>
static void ForEachAllocationImpl (TaskImpl &TaskImplInstance, FEntityAllocationIteratorItem Item, TArrayView< const FPreLockedDataPtr > PreLockedData, FEntityAllocationWriteContext WriteContext, const TEntityTaskComponents< AccessorTypes... > &Components)
 
template<typename TaskImpl , typename... AccessorTypes>
static void ForEachAllocationImpl (TaskImpl &TaskImplInstance, FEntityAllocationIteratorItem Item, const TEntityTaskComponents< AccessorTypes... > &Components)
 

Member Function Documentation

◆ ForEachAllocationImpl() [1/2]

template<int32 NumComponents>
template<typename TaskImpl , typename... AccessorTypes>
static void UE::MovieScene::TEntityTaskCaller< NumComponents, false >::ForEachAllocationImpl ( TaskImpl TaskImplInstance,
FEntityAllocationIteratorItem  Item,
const TEntityTaskComponents< AccessorTypes... > &  Components 
)
inlinestatic

◆ ForEachAllocationImpl() [2/2]

template<int32 NumComponents>
template<typename TaskImpl , typename... AccessorTypes>
static void UE::MovieScene::TEntityTaskCaller< NumComponents, false >::ForEachAllocationImpl ( TaskImpl TaskImplInstance,
FEntityAllocationIteratorItem  Item,
TArrayView< const FPreLockedDataPtr PreLockedData,
FEntityAllocationWriteContext  WriteContext,
const TEntityTaskComponents< AccessorTypes... > &  Components 
)
inlinestatic

◆ ForEachEntityImpl()

template<int32 NumComponents>
template<typename TaskImpl >
static void UE::MovieScene::TEntityTaskCaller< NumComponents, false >::ForEachEntityImpl ( TaskImpl TaskImplInstance,
  ... 
)
inlinestatic

The documentation for this struct was generated from the following file: