UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FDestructionParameters Struct Reference

#include <ReplicationBridge.h>

Public Attributes

FVector Location
 
const UObjectLevel = nullptr
 
bool bUseDistanceBasedPrioritization = false
 
UE::Net::FNetObjectFactoryId NetFactoryId = UE::Net::InvalidNetObjectFactoryId
 

Detailed Description

The destruction info needed to replicate the destruction event later.

Member Data Documentation

◆ bUseDistanceBasedPrioritization

bool UE::Net::FDestructionParameters::bUseDistanceBasedPrioritization = false

Whether to use distance based priority for the destruction of the object.

◆ Level

const UObject* UE::Net::FDestructionParameters::Level = nullptr

The level the object is placed in.

◆ Location

FVector UE::Net::FDestructionParameters::Location

The location of the object. Used for distance based prioritization.

◆ NetFactoryId

UE::Net::FNetObjectFactoryId UE::Net::FDestructionParameters::NetFactoryId = UE::Net::InvalidNetObjectFactoryId

The NetFactory that the replicated object would be assigned to.


The documentation for this struct was generated from the following file: