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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicationBridge.h>
Public Attributes | |
| FVector | Location |
| const UObject * | Level = nullptr |
| bool | bUseDistanceBasedPrioritization = false |
| UE::Net::FNetObjectFactoryId | NetFactoryId = UE::Net::InvalidNetObjectFactoryId |
The destruction info needed to replicate the destruction event later.
Whether to use distance based priority for the destruction of the object.
| const UObject* UE::Net::FDestructionParameters::Level = nullptr |
The level the object is placed in.
| FVector UE::Net::FDestructionParameters::Location |
The location of the object. Used for distance based prioritization.
| UE::Net::FNetObjectFactoryId UE::Net::FDestructionParameters::NetFactoryId = UE::Net::InvalidNetObjectFactoryId |
The NetFactory that the replicated object would be assigned to.