UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FEscalationCounter Struct Reference

#include <EscalationStates.h>

Public Member Functions

void ResetCounters ()
 
void AccumulateCounter (const FEscalationCounter &InCounter)
 

Public Attributes

int32 Counter = 0
 
double AccumTime = 0.0
 

Detailed Description

Struct containing escalation counters covering any time period (e.g. frame/second/arbitrary-period)

Member Function Documentation

◆ AccumulateCounter()

void UE::Net::FEscalationCounter::AccumulateCounter ( const FEscalationCounter InCounter)
inline

Accumulate another escalation counter into this one

Parameters
InCounterThe escalation counter to accumulate with

◆ ResetCounters()

void UE::Net::FEscalationCounter::ResetCounters ( )
inline

Reset the values of this escalation counter

Member Data Documentation

◆ AccumTime

double UE::Net::FEscalationCounter::AccumTime = 0.0

Accumulated time spent executing code that could lead to an escalation

◆ Counter

int32 UE::Net::FEscalationCounter::Counter = 0

Counter for the number of times an event occurred that could lead to an escalation


The documentation for this struct was generated from the following file: