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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EscalationStates.h>
Public Member Functions | |
| void | ResetCounters () |
| void | AccumulateCounter (const FEscalationCounter &InCounter) |
Public Attributes | |
| int32 | Counter = 0 |
| double | AccumTime = 0.0 |
Struct containing escalation counters covering any time period (e.g. frame/second/arbitrary-period)
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inline |
Accumulate another escalation counter into this one
| InCounter | The escalation counter to accumulate with |
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inline |
Reset the values of this escalation counter
| double UE::Net::FEscalationCounter::AccumTime = 0.0 |
Accumulated time spent executing code that could lead to an escalation
| int32 UE::Net::FEscalationCounter::Counter = 0 |
Counter for the number of times an event occurred that could lead to an escalation