UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FGameplayTagAccessorForNetSerializer Member List

This is the complete list of members for UE::Net::FGameplayTagAccessorForNetSerializer, including all inherited members.

EmptyTagFGameplayTagstatic
FGameplayTag()FGameplayTaginline
FGameplayTag(const FName &InTagName)FGameplayTagexplicitprotected
FromExportString(const FString &ExportString, int32 PortFlags=0)FGameplayTag
GetGameplayTagParents() constFGameplayTag
GetSingleTagContainer() constFGameplayTag
GetTagLeafName() constFGameplayTag
GetTagName() constFGameplayTaginline
ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)FGameplayTag
IsValid() constFGameplayTaginline
IsValidGameplayTagString(const FString &TagString, FText *OutError=nullptr, FString *OutFixedString=nullptr)FGameplayTagstatic
MatchesAny(const FGameplayTagContainer &ContainerToCheck) constFGameplayTag
MatchesAnyExact(const FGameplayTagContainer &ContainerToCheck) constFGameplayTaginline
MatchesTag(const FGameplayTag &TagToCheck) constFGameplayTag
MatchesTagDepth(const FGameplayTag &TagToCheck) constFGameplayTag
MatchesTagExact(const FGameplayTag &TagToCheck) constFGameplayTaginline
NetSerialize(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)FGameplayTag
NetSerialize_ForReplayUsingFastReplication(FArchive &Ar, class UPackageMapClient &PackageMapClient)FGameplayTagprotected
NetSerialize_Packed(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)FGameplayTag
operator!=(FGameplayTag const &Other) constFGameplayTaginline
operator<(FGameplayTag const &Other) constFGameplayTaginline
operator==(FGameplayTag const &Other) constFGameplayTaginline
ParseParentTags(TArray< FGameplayTag > &UniqueParentTags) constFGameplayTag
PostSerialize(const FArchive &Ar)FGameplayTag
RequestDirectParent() constFGameplayTag
RequestGameplayTag(const FName &TagName, bool ErrorIfNotFound=true)FGameplayTagstatic
SerializeFromMismatchedTag(const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)FGameplayTag
SetTagName(const FName InTagName)UE::Net::FGameplayTagAccessorForNetSerializerinline
TagNameFGameplayTagprotected
ToString() constFGameplayTaginline