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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Net::FGameplayTagAccessorForNetSerializer, including all inherited members.
| EmptyTag | FGameplayTag | static |
| FGameplayTag() | FGameplayTag | inline |
| FGameplayTag(const FName &InTagName) | FGameplayTag | explicitprotected |
| FromExportString(const FString &ExportString, int32 PortFlags=0) | FGameplayTag | |
| GetGameplayTagParents() const | FGameplayTag | |
| GetSingleTagContainer() const | FGameplayTag | |
| GetTagLeafName() const | FGameplayTag | |
| GetTagName() const | FGameplayTag | inline |
| ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) | FGameplayTag | |
| IsValid() const | FGameplayTag | inline |
| IsValidGameplayTagString(const FString &TagString, FText *OutError=nullptr, FString *OutFixedString=nullptr) | FGameplayTag | static |
| MatchesAny(const FGameplayTagContainer &ContainerToCheck) const | FGameplayTag | |
| MatchesAnyExact(const FGameplayTagContainer &ContainerToCheck) const | FGameplayTag | inline |
| MatchesTag(const FGameplayTag &TagToCheck) const | FGameplayTag | |
| MatchesTagDepth(const FGameplayTag &TagToCheck) const | FGameplayTag | |
| MatchesTagExact(const FGameplayTag &TagToCheck) const | FGameplayTag | inline |
| NetSerialize(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) | FGameplayTag | |
| NetSerialize_ForReplayUsingFastReplication(FArchive &Ar, class UPackageMapClient &PackageMapClient) | FGameplayTag | protected |
| NetSerialize_Packed(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) | FGameplayTag | |
| operator!=(FGameplayTag const &Other) const | FGameplayTag | inline |
| operator<(FGameplayTag const &Other) const | FGameplayTag | inline |
| operator==(FGameplayTag const &Other) const | FGameplayTag | inline |
| ParseParentTags(TArray< FGameplayTag > &UniqueParentTags) const | FGameplayTag | |
| PostSerialize(const FArchive &Ar) | FGameplayTag | |
| RequestDirectParent() const | FGameplayTag | |
| RequestGameplayTag(const FName &TagName, bool ErrorIfNotFound=true) | FGameplayTag | static |
| SerializeFromMismatchedTag(const FPropertyTag &Tag, FStructuredArchive::FSlot Slot) | FGameplayTag | |
| SetTagName(const FName InTagName) | UE::Net::FGameplayTagAccessorForNetSerializer | inline |
| TagName | FGameplayTag | protected |
| ToString() const | FGameplayTag | inline |