UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FGameplayTagAccessorForNetSerializer Struct Reference
+ Inheritance diagram for UE::Net::FGameplayTagAccessorForNetSerializer:

Public Member Functions

void SetTagName (const FName InTagName)
 
- Public Member Functions inherited from FGameplayTag
 FGameplayTag ()
 
bool operator== (FGameplayTag const &Other) const
 
bool operator!= (FGameplayTag const &Other) const
 
bool operator< (FGameplayTag const &Other) const
 
GAMEPLAYTAGS_API bool MatchesTag (const FGameplayTag &TagToCheck) const
 
bool MatchesTagExact (const FGameplayTag &TagToCheck) const
 
GAMEPLAYTAGS_API int32 MatchesTagDepth (const FGameplayTag &TagToCheck) const
 
GAMEPLAYTAGS_API bool MatchesAny (const FGameplayTagContainer &ContainerToCheck) const
 
bool MatchesAnyExact (const FGameplayTagContainer &ContainerToCheck) const
 
bool IsValid () const
 
GAMEPLAYTAGS_API FGameplayTagContainer GetSingleTagContainer () const
 
GAMEPLAYTAGS_API FGameplayTag RequestDirectParent () const
 
GAMEPLAYTAGS_API FGameplayTagContainer GetGameplayTagParents () const
 
GAMEPLAYTAGS_API void ParseParentTags (TArray< FGameplayTag > &UniqueParentTags) const
 
GAMEPLAYTAGS_API FName GetTagLeafName () const
 
FString ToString () const
 
FName GetTagName () const
 
GAMEPLAYTAGS_API bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 
GAMEPLAYTAGS_API void PostSerialize (const FArchive &Ar)
 
GAMEPLAYTAGS_API bool NetSerialize_Packed (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 
GAMEPLAYTAGS_API bool SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)
 
GAMEPLAYTAGS_API void FromExportString (const FString &ExportString, int32 PortFlags=0)
 
GAMEPLAYTAGS_API bool ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)
 

Additional Inherited Members

- Static Public Member Functions inherited from FGameplayTag
static GAMEPLAYTAGS_API FGameplayTag RequestGameplayTag (const FName &TagName, bool ErrorIfNotFound=true)
 
static GAMEPLAYTAGS_API bool IsValidGameplayTagString (const FString &TagString, FText *OutError=nullptr, FString *OutFixedString=nullptr)
 
- Static Public Attributes inherited from FGameplayTag
static GAMEPLAYTAGS_API const FGameplayTag EmptyTag
 
- Protected Member Functions inherited from FGameplayTag
bool NetSerialize_ForReplayUsingFastReplication (FArchive &Ar, class UPackageMapClient &PackageMapClient)
 
GAMEPLAYTAGS_API FGameplayTag (const FName &InTagName)
 
- Protected Attributes inherited from FGameplayTag
FName TagName
 

Member Function Documentation

◆ SetTagName()

void UE::Net::FGameplayTagAccessorForNetSerializer::SetTagName ( const FName  InTagName)
inline

The documentation for this struct was generated from the following file: