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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicationProtocol.h>
Classes | |
| struct | FRepIndexToFragmentIndex |
| struct | FRepIndexToFragmentIndexTable |
Public Member Functions | |
| uint32 | GetConditionalChangeMaskOffset () const |
| IRISCORE_API void | AddRef () const |
| IRISCORE_API void | Release () const |
| int32 | GetRefCount () const |
The Replication protocols contains everything required to express the state of a replicated object. This is shared for every instance of the same type. This is used for all internal operations on state data.
| void UE::Net::FReplicationProtocol::AddRef | ( | ) | const |
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inline |
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inline |
| void UE::Net::FReplicationProtocol::Release | ( | ) | const |
| uint32 UE::Net::FReplicationProtocol::ChangeMaskBitCount |
| const FNetDebugName* UE::Net::FReplicationProtocol::DebugName |
| uint32 UE::Net::FReplicationProtocol::FirstLifetimeConditionalsChangeMaskOffset |
| uint16 UE::Net::FReplicationProtocol::FirstLifetimeConditionalsStateIndex |
| uint32 UE::Net::FReplicationProtocol::InternalChangeMasksOffset |
| uint32 UE::Net::FReplicationProtocol::InternalTotalAlignment |
| uint32 UE::Net::FReplicationProtocol::InternalTotalSize |
| uint16 UE::Net::FReplicationProtocol::LifetimeConditionalsStateCount |
| uint32 UE::Net::FReplicationProtocol::MaxExternalStateAlignment |
| uint32 UE::Net::FReplicationProtocol::MaxExternalStateSize |
| FReplicationProtocolIdentifier UE::Net::FReplicationProtocol::ProtocolIdentifier |
| EReplicationProtocolTraits UE::Net::FReplicationProtocol::ProtocolTraits |
| uint16 UE::Net::FReplicationProtocol::PushModelOwnerCount |
| const FRepIndexToFragmentIndexTable* UE::Net::FReplicationProtocol::PushModelOwnerRepIndexToFragmentIndexTable |
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mutable |
| uint32 UE::Net::FReplicationProtocol::ReplicationStateCount |
| const FReplicationStateDescriptor** UE::Net::FReplicationProtocol::ReplicationStateDescriptors |
| int32 UE::Net::FReplicationProtocol::TypeStatsIndex |