#include <ReplicationStateDescriptorBuilder.h>
◆ FParameters()
| UE::Net::FReplicationStateDescriptorBuilder::FParameters::FParameters |
( |
| ) |
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◆ AllowFastArrayWithExtraReplicatedProperties
| bool UE::Net::FReplicationStateDescriptorBuilder::FParameters::AllowFastArrayWithExtraReplicatedProperties |
◆ DefaultStateSource
| const UObject* UE::Net::FReplicationStateDescriptorBuilder::FParameters::DefaultStateSource = nullptr |
◆ DescriptorRegistry
◆ EnableFastArrayHandling
| bool UE::Net::FReplicationStateDescriptorBuilder::FParameters::EnableFastArrayHandling |
◆ GetLifeTimeProperties
| bool UE::Net::FReplicationStateDescriptorBuilder::FParameters::GetLifeTimeProperties |
◆ IncludeSuper
| bool UE::Net::FReplicationStateDescriptorBuilder::FParameters::IncludeSuper |
◆ ReplicationSystem
| UReplicationSystem* UE::Net::FReplicationStateDescriptorBuilder::FParameters::ReplicationSystem = nullptr |
◆ SinglePropertyIndex
| int32 UE::Net::FReplicationStateDescriptorBuilder::FParameters::SinglePropertyIndex = -1 |
◆ SkipCheckForCustomNetSerializerForStruct
| bool UE::Net::FReplicationStateDescriptorBuilder::FParameters::SkipCheckForCustomNetSerializerForStruct |
The documentation for this struct was generated from the following files: