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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicationStateFwd.h>
Public Member Functions | |
| FReplicationStateHeader () | |
| bool | IsBound () const |
A ReplicationState always contains a ReplicationStateHeader which we use to bind replication states for dirty tracking
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inline |
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inline |
Returns true if the state is bound to the dirty tracking system