UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FReplicationStateHeader Struct Reference

#include <ReplicationStateFwd.h>

Public Member Functions

 FReplicationStateHeader ()
 
bool IsBound () const
 

Detailed Description

A ReplicationState always contains a ReplicationStateHeader which we use to bind replication states for dirty tracking

Constructor & Destructor Documentation

◆ FReplicationStateHeader()

UE::Net::FReplicationStateHeader::FReplicationStateHeader ( )
inline

Member Function Documentation

◆ IsBound()

bool UE::Net::FReplicationStateHeader::IsBound ( ) const
inline

Returns true if the state is bound to the dirty tracking system


The documentation for this struct was generated from the following file: