UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FStatelessHandshakeFailureInfo Struct Reference

#include <StatelessConnectHandlerComponent.h>

Public Member Functions

 FStatelessHandshakeFailureInfo ()
 

Public Attributes

EHandshakeFailureReason FailureReason = EHandshakeFailureReason::None
 
uint32 RemoteNetworkVersion = 0
 
EEngineNetworkRuntimeFeatures RemoteNetworkFeatures
 

Detailed Description

Contains the information necessary for processing a failed stateless handshake, on the Game Thread. Designed to be sent from the Receive Thread, to the Game Thread.

Constructor & Destructor Documentation

◆ FStatelessHandshakeFailureInfo()

UE::Net::FStatelessHandshakeFailureInfo::FStatelessHandshakeFailureInfo ( )

Member Data Documentation

◆ FailureReason

EHandshakeFailureReason UE::Net::FStatelessHandshakeFailureInfo::FailureReason = EHandshakeFailureReason::None

The reason the handshake failed

◆ RemoteNetworkFeatures

EEngineNetworkRuntimeFeatures UE::Net::FStatelessHandshakeFailureInfo::RemoteNetworkFeatures

The net runtime features of the remote side

◆ RemoteNetworkVersion

uint32 UE::Net::FStatelessHandshakeFailureInfo::RemoteNetworkVersion = 0

The Network CL version of the remote side


The documentation for this struct was generated from the following files: