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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StatelessConnectHandlerComponent.h>
Public Member Functions | |
| FStatelessHandshakeFailureInfo () | |
Public Attributes | |
| EHandshakeFailureReason | FailureReason = EHandshakeFailureReason::None |
| uint32 | RemoteNetworkVersion = 0 |
| EEngineNetworkRuntimeFeatures | RemoteNetworkFeatures |
Contains the information necessary for processing a failed stateless handshake, on the Game Thread. Designed to be sent from the Receive Thread, to the Game Thread.
| UE::Net::FStatelessHandshakeFailureInfo::FStatelessHandshakeFailureInfo | ( | ) |
| EHandshakeFailureReason UE::Net::FStatelessHandshakeFailureInfo::FailureReason = EHandshakeFailureReason::None |
The reason the handshake failed
| EEngineNetworkRuntimeFeatures UE::Net::FStatelessHandshakeFailureInfo::RemoteNetworkFeatures |
The net runtime features of the remote side
| uint32 UE::Net::FStatelessHandshakeFailureInfo::RemoteNetworkVersion = 0 |
The Network CL version of the remote side