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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldLocations.h>
Public Attributes | |
| TObjectPtr< UReplicationSystem > | ReplicationSystem = nullptr |
| UE::Net::Private::FInternalNetRefIndex | MaxInternalNetRefIndex = 0 |
| uint32 | PreallocatedStorageCount = 0 |
| UE::Net::Private::FInternalNetRefIndex UE::Net::FWorldLocationsInitParams::MaxInternalNetRefIndex = 0 |
| uint32 UE::Net::FWorldLocationsInitParams::PreallocatedStorageCount = 0 |
How many world info storage slots to preallocate.
| TObjectPtr<UReplicationSystem> UE::Net::FWorldLocationsInitParams::ReplicationSystem = nullptr |