UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FChangeMaskUtil Struct Reference

#include <ChangeMaskUtil.h>

Static Public Member Functions

static FNetBitArrayView MakeChangeMask (const FChangeMaskStorageOrPointer &Storage, uint32 BitCount)
 
static void CopyChangeMask (FChangeMaskStorageOrPointer &DestStorage, const FNetBitArrayView &ChangeMask)
 
static void CopyChangeMask (FChangeMaskStorageOrPointer &DestStorage, FChangeMaskStorageOrPointer &SrcStorage, uint32 BitCount)
 
static void CopyChangeMask (ChangeMaskStorageType *DstData, const ChangeMaskStorageType *SrcData, uint32 BitCount)
 

Member Function Documentation

◆ CopyChangeMask() [1/3]

void UE::Net::Private::FChangeMaskUtil::CopyChangeMask ( ChangeMaskStorageType DstData,
const ChangeMaskStorageType SrcData,
uint32  BitCount 
)
inlinestatic

◆ CopyChangeMask() [2/3]

void UE::Net::Private::FChangeMaskUtil::CopyChangeMask ( FChangeMaskStorageOrPointer DestStorage,
const FNetBitArrayView ChangeMask 
)
inlinestatic

◆ CopyChangeMask() [3/3]

void UE::Net::Private::FChangeMaskUtil::CopyChangeMask ( FChangeMaskStorageOrPointer DestStorage,
FChangeMaskStorageOrPointer SrcStorage,
uint32  BitCount 
)
inlinestatic

◆ MakeChangeMask()

FNetBitArrayView UE::Net::Private::FChangeMaskUtil::MakeChangeMask ( const FChangeMaskStorageOrPointer Storage,
uint32  BitCount 
)
inlinestatic

The documentation for this struct was generated from the following file: